F.A.Q. · SWDestinyDB (2024)

Here are a few common questions that a player might havewhile playing.

Can I play with my friend if we are both using villain (or hero)decks?

  • Yes. You can play against anyone, regardless of whataffiliation their deck is. You could even use the samecharacters they are using!

When one of my characters is about to take damage, do Ihave to use their shields?

  • Yes, if able.

If I play an upgrade on an exhausted character, can Iimmediately roll its die into my pool?

  • No. You must wait until the character readies again toroll the new die into your pool, along with the rest of thecharacter’s dice.

Can I redeploy an upgrade to a character who already hasthe maximum number of upgrades?

  • Yes, but you would have to discard one of the character’supgrades to make room.

What is the difference between ranged, melee and indirect damage?

  • The only difference between ranged and melee damageis the cards that interact with them and that you cannotresolve them as part of the same action. Indirect damagediffers in the same ways and, in addition, the opponentdeals damage to their characters, distributed as they wish.

Can I use the special ability on an exhausted card?

  • You can use the special ability on an exhausted card,provided the ability does not require you to exhaust thecard in order to use it.

Can I have more than five cards in my hand?

  • Yes. You can have more cards in your hand than your handsize. You would not draw more cards during the upkeepphase, though, if you have more cards in hand than yourhand size after discarding.

Can I discard a Gray upgrade to reduce the cost of a non-Gray upgrade, and vice versa?

  • Yes. You can discard an upgrade of any color to reduce thecost of another upgrade, regardless of its color.

Do I have to resolve all of my dice of the same symbolat once?

  • No. You resolve only as many dice of one symbol as youwish while taking the Resolve Dice action.

What happens if I play a support card that has “Action” listedon it?

  • You now have a new action that you can take. You do notresolve the action when you play the card.

What happens if I want to play a copy of a unique card butmy opponent has one in play?

  • Each player can have one copy of a unique card in play(though you can still have two in your deck). So you canplay your copy, but once you have a copy of it in play, youcannot play another one.

If I am using multiples of the same character, do I have toremember which dice came from which character?

  • Yes. Make sure that each character’s dice are positionedin such a way that it is obvious which character they camefrom. If a character is defeated, its specific dice must beremoved from the pool, if they are there.

What happens if I replace an upgrade with another upgradethat costs fewer resources?

  • You play the new upgrade for free.

Is a character die any die that the character has?

  • No. A character die is a die that corresponds to thecharacter card. An upgrade is never a character die and isalways called out by card text as an upgrade die.

What is the difference between a turn and a round?

  • A turn is one player’s action. A round consists of an actionphase and an upkeep phase.

Can Rey (38) take an additional action if I claim theImperial Armory (169) with her?

  • No. You must pass all future actions once you claimthe battlefield, including the additional action that Reygives you.

If I resolve Poe Dameron’s (29) special to use the special onBlack One (32), can I roll Black One’s die into the pool eventhough it says “reroll”?

  • No. The Black One die is not actually in your pool, so youcannot reroll it.

What happens when an after ability triggers off of a beforeability, and there is another after ability in the queue?

  • After abilities enter a queue and wait their turn to resolve.If an after ability triggers during the resolution of any otherability, it will resolve after that ability and any other afterability already in the queue.

Can I use Cunning (65) to trigger discard an opponent’sThermal Detonator (67) or Infantry Grenades (17)?

  • Yes. You will deal the damage to an opponent’scharacters and then discard the Thermal Detonator orInfantry Grenades.

Can I use Cunning (65) to switch an opponent’s SithHolocron (16) with a card in my hand?

  • No. You cannot have an opponent’s card in your hand ordeck. The end result is that the Sith Holocron has no effect.

Can I ignore spending 5 resources to trigger the specialability on Crime Lord (23) when I claim Rebel War Room(171)?

  • No. The Rebel War Room only ignores the resource costprinted on a die.

Can I exhaust a card that has an action that I cannot fullyresolve in order to stall the round? Like a Backup Muscle(99) with no damage on it or playing Noble Sacrifice (118)when I have no Blue characters.

  • You can use the action/play the card but it does not stallthe round. Because the only effect when you used BackupMuscle or Noble Sacrifice was the card being exhausted orplayed, you are considered to have passed your turn.

How does Cunning (65) interact with an opponent’s BlackOne (32)?

  • When you use the special ability on Cunning, you resolveit as if the card with the special ability you are using isyour own. However, you do not ever remove the Black Onedie from your pool so you cannot resolve the replacementeffect to reroll it.

Can I use Sith Holocron (16) to switch an upgrade onto aRoyal Guard (12)?

  • Yes. Switching an upgrade onto a character is not the sameas playing one.

Can I exhaust or play a card that has an action that I cannotfully resolve in order to stall the round? Like a Backup Muscle(99) with no damage on it or playing Noble Sacrifice (118)when I have no Blue characters.

  • Yes. Playing a card from your hand, even if it has no effect,removes a card from your hand and does not count asdoing nothing. The same applies to exhausting a card orrerolling a die to its same side.

What happens to a character’s dice that are still in the dicepool when they are readied again, like with Bala-Tik (19)or Leadership (141)? Are they removed? Are they rerolledwhen the character activates again?

  • If a character is readied, none of their dice are removed. Ifthey activate again, then any dice that have been returnedto the character are rolled in like normal, but nothinghappens to their dice already in their pool.

I have a Count Dooku (9) with 1 remaining health, and myopponent resolves a die showing 2 ranged damage against it.However, they also have an Admiral Ackbar (27) in play andbefore I take the damage I discard the last card in my handto block one of the incoming damage. Can I then assign the2 damage from Ackbar’s ability before the 2 ranged damageresolves, killing Dooku and dodging the 2 damage fromthe die?

  • When you resolve Count Dooku’s “Before” ability anddiscard the last card in your hand, Admiral Ackbar’s “After”ability is added to the queue. However, the 2 rangeddamage die has already been added to the queue, and wasjust interrupted by the “Before” ability. Therefore, Ackbar’sability enters the queue behind the 2 ranged damage. Sothe die will resolve, killing Dooku, and then you will have totake 2 damage on one of your other characters.

What happens if I use Obi-Wan Kenobi’s before ability (37)with a Rejuvenate (132) or other healing effect? Does heremain in play since he no longer has damage on him equalto his health?

  • He does not remain in play. Obi-Wan Kenobi took damageequal to his health, and without a replacement effectthere is no way to change this. Since a healing ability likeRejuvenate is not a replacement effect, Obi-Wan is setaside after the event he plays is resolved.

If my opponent has a TIE Pilot (4) die and several otherdice showing ranged damage, what happens if I play Dodge(155)?

  • Since Dodge removes all of the dice at the same time,only the TIE Pilot die is removed. Though if there are twodifferent TIE Pilot dice in their pool, then all of their diceare protected from Dodge.

Can I roll in a Blackmail (23) die and resolve it with FastHands (150) before an opponent can give me a resource toremove it?

  • Yes. The abilities are simultaneous so you can choose toresolve either one in order of your choice.

I play a Z6 Riot Control Baton (8) on FN–2199 (2) and roll itinto my pool. I roll a blank and then reroll it. Can I still resolveit per FN–2199’s ability?

  • You are not able to resolve it after rerolling. While resolvingFN–2199’s ability, the “after” ability on the Z6 Riot ControlBaton is added to the queue. But FN–2199’s ability mustfully resolve before anything waiting in the queue can. Ifyou choose to resolve the Baton die, its “after” ability woulddo nothing since the die is no longer in your pool. You caneither resolve it or reroll it, not both.

If I use Obi-Wan Kenobi’s (37) ability to play a NobleSacrifice (118) from my discard pile before he is defeated,what happens? Can I play a second copy of Noble Sacrifice,and then another card off of the second Noble Sacrifice?

  • You can play a second copy of Noble Sacrifice. However,only one Noble Sacrifice has an effect. Before Obi-WanKenobi is defeated, you can trigger his ability to play aNoble Sacrifice. Then, before he is defeated from thatNoble Sacrifice, you can play another copy of it since“Before” effects interrupt the game. Repeat this to thenplay any other Blue card you want from your discard pileor hand. Then the second Noble Sacrifice resolves, andObi-Wan is defeated and you can choose and exhaust acharacter. However, the next Noble Sacrifice that resolvesdoes nothing, since you can no longer defeat Obi-Wan; heis already defeated.

Can I gain the resource from Outer Rim Smuggler (46)when I play Smuggling (134) to discard the last card frommy hand?

  • No. The last card was not played from your hand,but discarded.

Can I deal 2 damage from Palpatine’s (11) ability if I resolveone of his dice with Anger (71)?

  • No. Palpatine’s ability only works when the controller ofPalpatine resolves one of his dice, not an opponent.

If I use my action to claim Docking Bay (153), and I useit to play Outmaneuver (149), do I get the resource fromOutmanuever?

  • No, you do not get the resource. The card was not in playwhen you claimed the battlefield, so its ability did not enterthe queue.

Can I discard a unique upgrade in play to play and lower thecost of another copy?

  • No. You cannot play a unique upgrade if you have anothercopy of it in play.

Can I play Endurance (147) if my opponent removed one ofmy dice with Prized Possession (102) during their last turn?

  • No, you cannot play Endurance. The die is placed on PrizedPossession and is therefore under your opponent’s control.

If I resolve the special ability on Ascension Gun (59) to usethe claim ability on Main Plaza (157), can I move damagefrom it or onto it?

  • Yes, Ascension Gun allows you to move damage from it oronto it.

If a player plays Lure (154) and chooses Sabine Wren(40) and her “Before” ability plays a weapon with Ambush,who takes the first additional action?

  • The player that played Lure would take the first additionalaction. When Lure resolves, that additional action iscreated first, followed by Sabine Wren’s activation,and additional actions are taken in the order that theywere created.

For game effects, is zero considered an odd or even number?

  • Zero is an even number.

This section provides you answers about specific cards.

Awakenings ()

Abandon All Hope (79)

  • Either option can be chosen, no matter how manyresources or cards in hand a player has.

Ace In The Hole (92)

  • Any inherent dice ability (this includes special abilities) onthe die can still be resolved as normal.

  • Any non-inherent dice ability on the card that the die isassociated with does not apply to the die.

  • Any non-special ability on the card that the die isassociated with does not apply to the die.

Boundless Ambition (80)

  • You can only draw cards with this until you have cards inyour hand equal to your hand size.

Crime Lord (23)

  • If the character with Crime Lord is defeated after CrimeLord’s ability is triggered, Crime Lord still triggers at theend of the round even if it is no longer in play.

  • Players lose from having no cards in their hand or deckbefore Crime Lord resolves at the end of the round.

Count Dooku (9)

  • If a die is spent with a modified die, that is one source ofdamage and Count Dooku can only gain 1 shield.

  • If two or more non-modified dice are spent during the sameaction, Dooku could gain a shield for each one, becauseeach die is resolved separately.

Daring Escape (126)

  • After rerolling the dice, you remove all of your opponent’sdice showing blanks, even if they were not rerolled.

Force Training (58)

  • You must pick two different options when resolving itsspecial ability; you cannot pick the same ability twice.

General Grievous (3)

  • General Grievous steals an upgrade before it canbe redeployed.

Hunker Down (164)

  • If shields block all melee damage that was dealt to acharacter with Hunker Down attached, then the characterdid not take any damage and keeps the upgrade.

Hyperspace Jump (129)

  • Control of the battlefield does not change, even if thebattlefield is switched out.

  • The claim ability of the battlefield is not used.

Let The Wookie Win (130)

  • Either option can be chosen, even if there are fewer than 2dice in the pool or no exhausted characters.

Nightsister (12)

  • The Nightsister can reroll a die and then take the finaldamage to defeat herself.

One With The Force (42)

  • When this card becomes a support, its die remains in thepool if it is already there. If it was not in the pool, then itmoves from the character to the support.

Padawan (36)

  • If you replace an upgrade on the Padawan in order toreduce the cost of a new weapon upgrade you are playing,the replaced upgrade stays on the Padawan until the newupgrade enters play. As such, the Padawan’s ability cannotdecrease the cost of the new upgrade.

Poe Dameron (29)

  • During the resolution of Poe’s special, if another specialability is chosen on the card that is discarded, that specialfully resolves before the “Then” effect.

Qui-Gon Jinn (37)

  • When Qui-Gon Jinn has max shields, you can still usehis ability and remove one of them before gaining thenew shield.

Retreat (110)

  • “Then end the action phase” is a delayed effect that willoccur after the additional action has been taken or afterthe opponent declines to act.

Rey (38)

  • If you play an upgrade with Ambush on Rey, you may taketwo additional actions during your turn.

Second Chance (137)

  • Second Chance is a replacement effect so if a character hastwo copies of Second Chance and would be defeated, onlyone copy resolves. The other one can no longer replacebeing defeated and stays attached to the character.
  • When healing with Second Chance, any excess damagethat would be dealt to the character is ignored. Thus ifthe character is defeated by damage you always heal thecharacter down to 5 damage less than its health.

Sith Holocron (16)

  • You can switch cards that say “Blue character only” onto acharacter that is not Blue.

  • You do not pay any resources for switching to a new card.

Surgical Strike (112)

  • You cannot remove zero dice to discard a support. If no diceare removed, then there is no value to reference.

Spirit of Rebellion ()

Asajj Ventress (9)

Ascension Gun (59)

  • You can only use the ability on battlefields broughtto the game as part of a player’s deck that are in theset-aside zone.

Blackmail (23)

  • An opponent can give you one resource after each time youreroll Blackmail as well as roll it into your pool.

C–3PO (30)

  • C–3PO does not allow you to resolve the die without payingits resource cost, nor does he allow you to ignore modifiers.
  • C–3PO can turn other dice into specials, at which point thevalue of the die does change to 0.

Director Krennic (3)

  • The Deathtrooper die comes from your set-aside zone. Ifthere is no Deathrooper die in your set-aside zone, then hisability does nothing.
  • If you are using Deathtroopers in your team then you musthave additional Deathtrooper dice to use with Krennic.

Carbon-Freezing Chamber (151)

  • You can choose a character die that is not in a dice pool.

Cargo Hold (152)

  • You can move an upgrade to a character that has 3upgrades, but one of the upgrades has to be discarded.

  • Moving upgrades ignores play restrictions.

Fn–2199 (2)

  • If you do not resolve the weapon die rolled in with hisability immediately, then it stays in your pool until resolvedor removed, as per the normal rules.

Force Illusion (135)

  • If you discard less cards than the amount of damage beingdealt (by running out of cards in your deck), then none ofthe damage is blocked.

  • You can choose whether Force Illusion or shields blockdamage first.

Force Lightning (14)

  • Force Lightning can remove an opponent’s blank ().

Momentum Shift (129)

  • If all of your characters already have their maximumnumber of shields, then you cannot move a shield.

My Ally Is The Force (105)

  • You can turn a die showing a focus to another one ofits sides.

Premonitions (131)

  • If your opponent has a copy of Premonitions in their setaside zone, you can play the card on it for free, and thendiscard it to their discard pile. You cannot look at their cardbefore you play Premonitions.
  • If there is a play restriction that prevents the card frombeing played, discard it to its owner’s discard pile.

Salvo (121)

  • If the die has a resource cost, you pay the cost one time,but deal the damage to each character.

Training (125)

  • The second die comes from your set-aside zone. If you donot have another of that character’s die, then this abilitydoes nothing.
  • Playing a second copy of Training on a character doesnothing, as the character is already elite.
  • The die from Training is also that character’s die. If Trainingever leaves play, the controller of the character chooseswhich of its dice is set aside.

Empire At War ()

Ahsoka Tano (31)

  • You must pay for dice from upgrades on her as well.

Ancient Lightsaber (49)

  • When this upgrade’s action is used, place it on the bottomof its owner’s deck.

Battle of Wills (128)

  • If multiple players are tied for the lowest combined value,remove all character dice just rolled by each tied player.

Coercion (81)

  • If the player cannot pay for the event (or fulfill any playrestrictions on it), then they do not have to play it and cantake any action they wish.
  • Even if the event has no effect, a player must play it andresolve as much of it as possible (provided they fulfill anyplay restrictions listed on the card).
  • Passing is not an action so a player can choose to passtheir turn instead of taking an action. The next time theywould take an action that round, they must still play thechosen event, if able.

EMP Grenades (58)

  • This special ability cannot discard a droid characterfrom play.

General Hux (2)

  • The special ability counts each character you have in play,not any of your defeated characters.

Grand Inquisitor’s Lightsaber (15)

  • When resolving this special, you can reroll it instead ofremoving it from your pool even if you did not turn acharacter die to a blank.

Hutt Ties (85)

  • Either option can be chosen, even if a player does not haveany resources or dice.

ID–9 Seeker Droid (13)

  • This ability is an inherent die ability.
  • The value of this die is constantly checked and will decreasewhenever another ID9 Seeker Droid die leaves your pool.

Kanan Jarrus (33)

  • You do not have to declare what action you are takingbefore using Kanan’s ability.

Mace Windu (34)

  • Shields do not affect remaining health.

Magnaguard (3)

  • Even if this character is healed after its ability triggers, itwill still be defeated at the end of the round.
  • You can still deal damage to this character once it has 8damage on it, just any excess damage over that is ignored.
  • This character’s ability does not alter how a playerdistributes damage “as they wish”.

Port District (159)

  • If you decrease the cost of the upgrade being played below3, or play it for free, then it does not gain ambush.

Running Interference (115)

  • After taking an action, using two copies of this support onthe same opponent will only prevent them from taking thataction on their next turn that round, not their next twoturns.
  • This ability only triggers and can be used on one of the sixactions listed on page 13. Card abilities that are similarto actions, such as resolving dice with Maz Kanata (45),cannot be used to trigger Running Interference.
  • A player choosing to pass on their turn is consideredto have taken a turn and the delayed effect of RunningInterference will expire at the end of that turn.

Legacies ()

Cantina Brawl (148)

  • Players can keep repeating this effect as long as theydiscard a card from their hand.

Doctor Aphra (20)

  • You cannot draw a card from an opponent’s card or dieeffect that deals indirect damage to you.

Greedo (21)

  • This ability is self-referential; you only roll dice that are onhis card into your pool. His dice that are already in yourpool do not get rerolled.

Hasty Exit (153)

  • You must control the battlefield in order to give control of itto an opponent.

Jar Jar Binks (47)

  • The first ability is considered a “Use a card action.”
  • If the second ability resolves and Jar Jar Binks has none ofhis character dice in a pool, then all dice will be rerolled.

Maul (2)

  • Maul’s ability does not trigger if a special ability on a dieremoves his dice because special abilities are inherent diceabilities, not card effects.

Rebel Traitor (22)

  • The opponent chooses which of their characters to activate.

Resilient (135)

  • Resilient’s ability does not trigger if a special ability on adie removes that character’s dice because special abilitiesare inherent dice abilities, not card effects.

Unbreakable (105)

  • This ability can remove a die showing a value of 0 if yourcharacters have no shields.

Vandalize (156)

  • You do not remove any of your character dice to discard asupport or upgrade that costs 0 from play.
F.A.Q. · SWDestinyDB (2024)
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